﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Web;

/// <summary>
/// Summary description for ChanelEntities
/// </summary>
public class ChanelEntities
{
	public ChanelEntities()
	{
		//
		// TODO: Add constructor logic here
		//
	}
    private int channelID, channelParentID, channelPriority, channelLanguage;
    private string channelLocked, channelRequireApprove;
    private string channelName, channelLink;
    public int _channelID 
    {
        get { return channelID; }
        set { channelID = value; }
    }
    public int _channelParentID 
    {
        get { return channelParentID; }
        set { channelParentID = value; }
    }
    public int _channelPriority 
    {
        get { return channelPriority; }
        set { channelPriority = value; }
    }
    public int _channelLanguage 
    {
        get { return channelLanguage; }
        set { channelLanguage = value; }
    }
    public string _channelLocked 
    {
        get { return channelLocked; }
        set { channelLocked = value; }
    }
    public string _channelRequireApprove 
    {
        get { return channelRequireApprove; }
        set { channelRequireApprove = value; }
    }
    public string _channelName 
    {
        get { return channelName; }
        set { channelName = value; }
    }
    public string _channelLink 
    {
        get { return channelLink; }
        set { channelLink = value; }
    }
}